![]() On the plus side, Dark Swarm makes Archons completely decimate Guardians. ![]() Reavers work, too, but they're sooo slow. ![]() Plenty of "battles" would consist of units being unable to kill one another under Dark Swarm, with bunch of Zerglings destroying Archons. ![]() If Torrasque would come, I'd have to kite him away and focus him with Archons - or count on Vortex. Assaulting bases was absurd, Dark Swarm *everywhere*, meaning only Zealots were actually killing units. Massing Zealots + Archons + Medics on the offense, with Siege Tanks + turrets/bunkers + hero flyers for defense. I managed to finish 3B, but gawd, if Dark Swarm worked properly, it would be so much easier. Also, I believe that original Torrasque didn't have splash damage - it's quite nasty against zealots. If you have Torrasque under Dark Swarm, you better have Vortex nearby and hope DS is gone by the time it finishes. Only Reavers and Zealots can reliably deal with Dark Swarm, and Torrasque rips Zealots apart. Only burrowed Lurkers were immune to splash damage.Īs it is right now, Defilers can negate every single Terran unit, unless you count gimmicky stuff like Irradiate or Yamato Gun. You could still kill units with splash damage, meaning Tanks/Archons (or Firebats, but no one used them anyway) were still doing some damage. Sure it was a good ability back in SC1, but it wasn't *that* good.
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